This spell is often useful for when you need to steal large amounts of AP (see tactics section for more information on the strategy involving this spell) Something good to do is get you and your friends in a dojo and try out this spell, if you think you can use it well enough and you have the spare spell points you should level it. Very easy to mess up when using this spell This dopple however has greater resist, health and wisdom than you at level 110 Imagine yourself but at around 110, that’s your dopple. Sometimes using the AP you would use for this spell would prove to be more usefulĪll of the spells in the first branch should be leveled to 5 and 6 as soon as possible, with the exception of lashing arrow which should be kept at 1 until you can level it to 6. If an enemy is within the AoE, they get range too. Gives you and your allies range, in an AoE around the caster. Medium Damage if you’re wearing a set that also gives nice strength (such as ancestral) ![]() Lashing Arrow – (becomes first branch once at level 6, stays in second branch until then) AoE and AP Steal make it hard to use in groups without hitting your allies. This spell will often help you reach that enemy hiding behind a tree. This spell will often give you the extra MP needed to get out of the range of that monster that would otherwise kill you. Needs high wisdom to be able to steal MP without doubt This spell often works great when supported by spells such as powerful shooting and bow skill. Requires you to be able to think quicklyĪ wisdom cra has three branches of spells: First Branch (most used) Second Branch (semi used) Third Branch (unused) People complaining that you’re over powered (Note: Theft is when you take something away, steal is when you take something away and get it for yourself) You should scroll 101 chance and 25 wisdom (101 if you can afford it) as soon as possible, see tactics section for tips. This being a wisdom cra, all your points shall go to wisdom until 200. So not really for beginners I would say.First I would like to warn the reader that this guide is made assuming you have a grip of the game but are looking for another build to try out, this is not for beginners! The poison and insidious trap are still very strong but you need to be experienced with regards to the mobs' AI and their reactions to traps. However, it is quite difficult to play until lvl 110 or so because until then you don't really have a way to inflict damage directly. You can also do a lot of big brain moves with the double and traps. With the accumulation of small poisons, they benefit a lot from fixed damage. ![]() Also, since you can steal about 400 agility to an enemy, it's really good at locking and dodging enemies.Īgi sram is very good with poisons, can solo a lot of stuff and bypass some dungeon mechanics like Koutoulou's for example. ![]() Hits very hard when you got a lot of fixed air damage because Hupper has a lot of 2 and 3 ap attacks, and lvl 200 Agi gear is notorious for giving a lot of fixed damage. I played Agi Hupper and Sram, two very different playstyles but extremely strong.Īgi Hupper is very mobile and with the air rune, can do some placement and have crazy mobility (check Unii solotages on Youtube).
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